Houdini - Shrinkwrap cliff
One of my recent experiments was that I wanted to generate a base shape for a rock/cliff using some primitives.
The idea was to use a vellum solver to make a shrink wrap around the meshes to get the basic shape, and then apply some simple noises to make the shapes slightly more interesting.
Finally there is a erosion system I put together using a fluid flip book solver as a test. I think a solution like this potentially could round off generated cliffs nicely, if the
resolution of the mesh and particle sizes were adjusted - as it is now, the result is quite coarse.